VR Mario Kart Go-Kart
A welded electric go-kart with multiplayer game mechanics
A go-kart I am building with friends that turns a physical track into a multiplayer Mario Kart-style game. We welded the frame ourselves, are using electric motors and batteries for the drivetrain, and drive with VR headsets on a predefined track. Virtual coins make the kart speed up; getting hit by a shell slows it down. The aim is to make the digital race affect the real vehicle immediately without losing the feel of driving a go-kart.
Synchronize multiplayer game events, virtual track position, and physical motor output quickly enough that the effects feel immediate while keeping the karts safe and controllable.
- Speed changes triggered by the game must stay inside a safe physical envelope
- The virtual track and real predefined track need to remain aligned in VR
- Multiple karts need consistent, low-latency shared game state
- The welded frame, batteries, motors, brakes, and controls must work as one reliable vehicle
- Build the frame in-house by welding it ourselves
- Use an electric drivetrain so software can command controlled speed changes
- Map coins and shell hits to bounded motor-speed changes rather than purely visual effects
- Use a fixed physical track so the VR course can be aligned and tested repeatedly
- 01
Weld and verify the frame geometry
- 02
Integrate the electric motors, battery system, braking, and controls
- 03
Define and align the physical and VR versions of the track
- 04
Connect multiplayer pickups and hits to the kart's speed controller
Active build. The team is developing the welded electric karts and the multiplayer VR control layer together.
Tools & Methods
Specs
- Drivetrain
- Electric motors + batteries
- Frame
- Welded in-house
- Game
- Multiplayer VR